A wonderfully odd phone game in development

25 targets. Several questionable decisions.

Meet the mineables.

Wood, stone, copper and a questionable amount of gold. Meet the oddities filling our developing world.

25 scene targets · Art previews · Work in progress

Wood Chucker, a stone mouth chewing wood
Wood Chucker · 3D model render

25 mineables

Salvage Car
Prepared 3D model render
1A / 1 · Primitive

Salvage Car

Asset view; lighting and finish can differ in the game.

Salvage Pony
Prepared 3D model render
1A / 2 · Primitive

Salvage Pony

Asset view; lighting and finish can differ in the game.

Tengu
Prepared 3D model render
1A / 3 · Primitive

Tengu

Asset view; lighting and finish can differ in the game.

Wood Halloumi Pitta
Prepared 3D model render
1A / 4 · Primitive

Wood Halloumi Pitta

Asset view; lighting and finish can differ in the game.

Wood Noahs Ark
Prepared 3D model render
1A / 5 · Primitive

Wood Noahs Ark

Asset view; lighting and finish can differ in the game.

Wood Chucker
Prepared 3D model render
1B / 1 · Primitive

Wood Chucker

Asset view; lighting and finish can differ in the game.

Mammoth Skate
Prepared 3D model render
1B / 2 · Primitive

Mammoth Skate

Asset view; lighting and finish can differ in the game.

Rock Bottom
Prepared 3D model render
1B / 3 · Primitive

Rock Bottom

Asset view; lighting and finish can differ in the game.

One Bite Too Many
Prepared 3D model render
1B / 4 · Primitive

One Bite Too Many

Asset view; lighting and finish can differ in the game.

Stone Atlas Foukou
Prepared 3D model render
1B / 5 · Primitive

Stone Atlas Foukou

Asset view; lighting and finish can differ in the game.

Overstuffed Piggy Bank
Prepared 3D model render
2A / 1 · Copper

Overstuffed Piggy Bank

Asset view; lighting and finish can differ in the game.

Nothing To See Here
Prepared 3D model render
2A / 2 · Copper

Nothing To See Here

Asset view; lighting and finish can differ in the game.

Sneezy Elephant
Prepared 3D model render
2A / 3 · Copper

Sneezy Elephant

Asset view; lighting and finish can differ in the game.

Duck Dive Disaster
Prepared 3D model render
2A / 4 · Copper

Duck Dive Disaster

Asset view; lighting and finish can differ in the game.

Copper Dung Beetle
Prepared 3D model render
2A / 5 · Copper

Copper Dung Beetle

Asset view; lighting and finish can differ in the game.

Copper Stone Ring Finger
Prepared 3D model render
2B / 1 · Copper

Copper Stone Ring Finger

Asset view; lighting and finish can differ in the game.

Tutu Trouble
Prepared 3D model render
2B / 2 · Copper

Tutu Trouble

Asset view; lighting and finish can differ in the game.

Knot Dog
Prepared 3D model render
2B / 3 · Copper

Knot Dog

Asset view; lighting and finish can differ in the game.

Banana Armour
Prepared 3D model render
2B / 4 · Copper

Banana Armour

Asset view; lighting and finish can differ in the game.

Burst Copper Shoe
Prepared 3D model render
2B / 5 · Copper

Burst Copper Shoe

Asset view; lighting and finish can differ in the game.

Golden Toad
Unity editor asset capture
Gold / 1 · Gold

Golden Toad

Asset view; lighting and finish can differ in the game.

Golden Portrait
Unity editor asset capture
Gold / 2 · Gold

Golden Portrait

Asset view; lighting and finish can differ in the game.

Golden Rooster
Unity editor asset capture
Gold / 3 · Gold

Golden Rooster

Asset view; lighting and finish can differ in the game.

Golden Donkey
Unity editor asset capture
Gold / 4 · Gold

Golden Donkey

Asset view; lighting and finish can differ in the game.

Golden King
Unity editor asset capture
Gold / 5 · Gold

Golden King

Asset view; lighting and finish can differ in the game.

What about all the other junk?

Some starting piles can be cleared with the hammer. Others frame the routes or serve as scenery. Those roles are separate from these 25 resource targets.

Scenery, structures & the Gobbler →