Primitive → Copper
Gather, craft and build up the operation. Add equipment, processing and a small crew. Explore the early Gold side claim.
The current opening and the earlier campaign systems are at different stages of integration and polish.

The direction, not a release calendar
The demo is the first step. Here’s the wider progression we’re building toward.
Gather, craft and build up the operation. Add equipment, processing and a small crew. Explore the early Gold side claim.
The current opening and the earlier campaign systems are at different stages of integration and polish.
The earlier campaign implementation ends the demo here. Iron remains locked; there is no released public demo or announced launch date.
The next progression era beyond the demo boundary. Further equipment, jobs and production need implementation and verification before they become playable promises.
More capable machinery and deeper production. The material plan adds Silver and Titanium.
Further equipment and processing progression. Platinum and Tungsten are in the material plan.
Bring the revised opening together with the wider campaign.
Polish movement, hands, tool contact and modular character work.
Actual device testing, performance, usability and release preparation.
Plans may change as the game develops. Later-era terrain, models or equipment art do not establish completed features. No release dates are promised.