A wonderfully odd phone game in development

The direction, not a release calendar

Small beginnings.
Bigger, stranger machinery.

The demo is the first step. Here’s the wider progression we’re building toward.

Demo scope · in development

Primitive → Copper

Gather, craft and build up the operation. Add equipment, processing and a small crew. Explore the early Gold side claim.

The current opening and the earlier campaign systems are at different stages of integration and polish.

The demo boundary

Fund the Iron HQ bill.

The earlier campaign implementation ends the demo here. Iron remains locked; there is no released public demo or announced launch date.

Planned after the demo

Iron

The next progression era beyond the demo boundary. Further equipment, jobs and production need implementation and verification before they become playable promises.

Later design direction

Industrial

More capable machinery and deeper production. The material plan adds Silver and Titanium.

Later design direction

Advanced

Further equipment and processing progression. Platinum and Tungsten are in the material plan.

What we’re checking now.

A connected experience

Bring the revised opening together with the wider campaign.

Character & tool feel

Polish movement, hands, tool contact and modular character work.

Phone readiness

Actual device testing, performance, usability and release preparation.

Plans may change as the game develops. Later-era terrain, models or equipment art do not establish completed features. No release dates are promised.