Resource mineables
Named targets tied to the campaign’s resource system. Browse their models in the catalog.

Meet the game
Gather the little stuff. Make useful tools. Work your way into some wonderfully ridiculous salvage.
Take a look around ↓
The current opening lets you gather sticks and stone, build a workbench, craft your first salvage hammer and clear starting junk.



Opening gameplay verified in development. Clearing starting junk opens physical space; it currently grants no resource drops. Character and equipped-tool polish remain in progress.
Primitive yards, Copper pockets and a Gold side claim branch from the main route.

Wood Chucker. Mammoth Skate. A gold donkey. Browse all 25 named resource targets found in the saved campaign scene.
The scenery has its own job: frame the paths, make each yard recognizable and occasionally make you stare.


Named targets tied to the campaign’s resource system. Browse their models in the catalog.
Hammer-cleared clusters that open space. Separate from resource-yielding mineables.
Ground, foliage, pile boundaries, rails, roads and loading platforms shape the world. A visible prop does not automatically have a mining action.
The Storage Gobbler has its own wake, eat, unload and stow animation work.

AI-assisted asset animation preview. Studio render; not a player-operated transport or gameplay walkthrough. Transport integration is still separate work.
The earlier campaign build includes construction, equipment, workers, hauling, processing, combat and offline work. These systems have development test evidence; connecting and polishing the new opening into that full experience remains ongoing.
See what exists and what’s next →Updated 16 October 2026. AI-assisted assets. Every image identifies its source type; dated captures show development history, not a released demo.